--试练Boss1
--进入副本→刷五波波小怪→副本完成→传出副本

x050011_g_scriptId = 050011

--副本参数
x050011_g_CSParamIdxCurStage = 0              --大阶段
x050011_g_CSParamIdxCurSubStage = 1           --小阶段
x050011_g_CSParam1 = 5
x050011_g_CSParam2 = 6

x050011_g_CSParamIdxHasBox = 12 -- 该次副本是否有宝箱
x050011_g_CSParamAnimationID = 5033           --mov动画ID  暂时不用

x050011_g_MonstorList = {}
x050011_g_MonstorList[1] = { 498400, 498400, 498400, 498400, 498400, 498400, 498401, 498401, 498401, 498401, 498401, 498401 }  --小怪第一波
x050011_g_MonstorList[2] = { 498402, 498402, 498402, 498402, 498402, 498402, 498403, 498403, 498403, 498403, 498403, 498403 }  --小怪第二波
x050011_g_MonstorList[3] = { 498404, 498404, 498404, 498404, 498404, 498404, 498405, 498405, 498405, 498405, 498405, 498405, 498406 }  --小怪第三波
x050011_g_MonstorList[4] = { 498407, 498407, 498408, 498408 }  --小怪第四波
x050011_g_MonstorList[5] = { 498409 }  --小怪第五波   麻烦把boss放在第一个

x050011_g_MonstorList[6] = { 498411, 498411, 498411, 498410, 498410, 498410, 498410, 498410, 498410, 498410, 498410, 498410 }

x050011_g_MonstorPosList = {}
x050011_g_MonstorPosList[1] = { { 38.97, 41.31, -1.57 }, { 40.72, 40.26, -1.57 }, { 45.48, 41.8, -1.57 }, { 41.52, 39.21, -1.57 }, { 44.32, 39.25, -1.57 }, { 47.87, 38.88, -1.57 }, { 39.85, 37.1, -1.57 }, { 42.83, 36.48, -1.57 }, { 46.56, 36.39, -1.57 }, { 48.31, 42.01, -1.57 }, { 38.37, 38.5, -1.57 }, { 48.98, 37.22, -1.57 } } --小怪坐标 和上边对应
x050011_g_MonstorPosList[2] = { { 91.55, 40.75, -3.14 }, { 89.2, 38.89, -3.14 }, { 88.69, 43.7, -3.14 }, { 96.18, 39.41, -3.14 }, { 95.47, 43.5, -3.14 }, { 91.84, 37.09, -3.14 }, { 96, 36.85, -3.14 }, { 89.98, 36.29, -3.14 }, { 92.48, 43.61, -3.14 }, { 94.48, 39.64, -3.14 }, { 87.99, 41.17, -3.14 }, { 94.47, 36.14, -3.14 } }
x050011_g_MonstorPosList[3] = { { 84.98, 81.28, -1.57 }, { 88.88, 80.82, -1.57 }, { 95.78, 84.58, -1.57 }, { 94.98, 81.3, -1.57 }, { 91.04, 83.44, -1.57 }, { 94.51, 86.86, -1.57 }, { 88.58, 84.66, -1.57 }, { 87.21, 81.71, -1.57 }, { 86.78, 85.46, -1.57 }, { 97.57, 83.02, -1.57 }, { 90.01, 86.98, -1.57 }, { 92.54, 84.59, -1.57 }, { 91.99, 80.41, -1.57 } }
x050011_g_MonstorPosList[4] = { { 80.87, 108.73, 0 }, { 80.85, 113.08, 0 }, { 77.58, 108.61, 0 }, { 77.33, 112.74, 0 } }
x050011_g_MonstorPosList[5] = { { 36.97, 111.26, 0 } }
x050011_g_MonstorPosList[6] = { { 37.7, 102.42, 1.57 }, { 44.16, 117.5, 1.57 }, { 32, 116.95, 1.57 }, { 34.12, 110.99, 1.57 }, { 39.85, 108.12, 1.57 }, { 45.41, 111.23, 1.57 }, { 43.35, 103.41, 1.57 }, { 31.24, 106.09, 1.57 }, { 27.83, 111.9, 1.57 }, { 37.39, 116.13, 1.57 }, { 39.32, 121.52, 1.57 }, { 38.13, 111.89, 1.57 } }

x050011_g_TargetList = {}                      --目标
x050011_g_TargetList[1] = { { 498400, 498401 } }  --{{第1阶段目标},{第1阶段目标2}}
x050011_g_TargetList[2] = { { 498402, 498403 } }  --{{第2阶段目标1},{第2阶段目标2}}
x050011_g_TargetList[3] = { { 498404, 498405, 498406 } }
x050011_g_TargetList[4] = { { 498407, 498408 } }
x050011_g_TargetList[5] = { { 498409 } }
x050011_g_TargetList[6] = { { 498411 }, { 498410 } }


-- 下边为默认配置不需要策划进行配置

x050011_g_DeleListId = {}
x050011_g_DeleListId[1] = { 490010, 490010, 490011, 490011 }    -- 最后需要删除的怪物Id
x050011_g_BossNumEnumId = 987
x050011_g_BossNumCount = 3

x050011_g_BoxNumEnumId = 138
x050011_g_BoxNumCount = 3
x050011_g_BoxCountDown = 11  -- 刷宝箱之前的倒数时间（需要同时修改前端时间）

x050011_g_ClearBoxTime = 42 -- 清除宝箱怪物时间
x050011_g_BigBoxId = 498411   -- 大包厢ID
x050011_g_SmallBoxId = 498410   -- 小包厢ID

x050011_g_MovCdTime = 10

x050011_g_LevelAddBuff = {}
x050011_g_LevelAddBuff[1] = { -1, 30711, 30712, 30712, 30712 }

x050011_g_DropHp = {}   -- 宝箱掉落百分比血量，注意单调，由高到底，填写大于0的数 不包括0
x050011_g_DropHp[1] = { 90, 80, 70, 60, 40, 20 }

x050011_g_DropRew = {} -- 宝箱掉落血量百分比掉落大小宝箱控制 1 小宝箱 2 大宝箱  x050011_g_DropHp对应
x050011_g_DropRew[1] = { 1, 1, 1, 1, 1, 2 }

x050011_g_CSParamIdxBoxHpAward = 13 -- 该次副本血量奖励索引

function x050011_OnCopySceneOpen(scene)
    -- 更改寻路任务
    AddCSMission(scene, 1950)
    AddCSMission(scene, 1951)
    AddCSMission(scene, 1952)
    AddCSMission(scene, 1953)
    AddCSMission(scene, 1954)
end

function x050011_StageControl(scene, nstage)
    SetCopySceneParam(scene, 2, 0)
    SetCopySceneParam(scene, 3, 0)
    SetCopySceneParam(scene, 4, 0)
    SetCopySceneParam(scene, 5, 100)
    SetCopySceneParam(scene, 6, x050011_g_DropHp[1][1])
    SetCopySceneParam(scene, 7, nstage)
    local nUserCount = GetSceneUserCount(scene)
    for j = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, j)
        SynCsStageData(scene, nUserObjId)
    end
end

function x050011_OnDieCountDown1(scene, rolebaseId, stage)
    local count = #x050011_g_TargetList[stage + 1]
    for k = 1, count do
        local count2 = #x050011_g_TargetList[stage + 1][k]
        for j = 1, count2 do
            local TargetId = x050011_g_TargetList[stage + 1][k][j]
            if (TargetId == rolebaseId) then
                local OldValue = GetCopySceneParam(scene, 1 + k)
                SetCopySceneParam(scene, 1 + k, OldValue + 1)
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    SynCsStageData(scene, nUserObjId)
                end
            end
        end
    end
end

function x050011_OnObjEnter(scene, objId)
    SynCsStageData(scene, objId, true)
    x050011_SyncBoxInfo(scene, objId)
end

function x050011_SyncBoxInfo(scene, objId)
    local CSevalue = GetCSEvaluaion(scene)
    local curStage = GetCopySceneParam(scene, x050011_g_CSParamIdxCurStage)
    local curSubStage = GetCopySceneParam(scene, x050011_g_CSParamIdxCurSubStage)
    if CSevalue == 0 and curStage == 5 and curSubStage > x050011_g_BoxCountDown and curSubStage <= x050011_g_ClearBoxTime then
        SyncSLBossBoxTime(scene, objId, x050011_g_ClearBoxTime - curSubStage, x050011_g_ClearBoxTime - x050011_g_BoxCountDown - 1)
    end
end

function x050011_OnBoxDie(scene, MonId, rolebaseId)
    local IsEff = false
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        local Flag = false
        if (GetMissionMD(scene, nUserObjId, 4, x050011_g_BoxNumEnumId) % 100 <= x050011_g_BoxNumCount) then
            if rolebaseId == x050011_g_BigBoxId then
                Flag = CreateSLBossBox(scene, nUserObjId, true, MonId, true)
            elseif rolebaseId == x050011_g_SmallBoxId then
                Flag = CreateSLBossBox(scene, nUserObjId, false, MonId, true)
            end
        end
        if Flag == true then
            IsEff = true
        end
    end
    if IsEff == true then
        MonsterDropEff(scene, MonId)
    end
end

--死亡回调
function x050011_OnObjDie(scene, objId, rolebaseId, killerId)
    local nCurStage = GetCopySceneParam(scene, x050011_g_CSParamIdxCurStage)
    if nCurStage == 5 and rolebaseId ~= x050011_g_BigBoxId and rolebaseId ~= x050011_g_SmallBoxId then
        return    -- 不是宝箱怪物进入宝箱阶段的死亡回调直接return
    end
    local MonCount = GetHostileMonsterCount(scene)
    local oldStage = GetCopySceneParam(scene, 7)
    x050011_OnDieCountDown1(scene, rolebaseId, oldStage)
    if (rolebaseId == x050011_g_BigBoxId or rolebaseId == x050011_g_SmallBoxId) then
        x050011_OnBoxDie(scene, objId, rolebaseId)
    end
    if (rolebaseId == x050011_g_MonstorList[5][1]) then
        local IsEff = false
        AccoutByCopyScene(scene)
        DeleHostileMonster(scene)
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            if (GetMissionMD(scene, nUserObjId, 4, x050011_g_BossNumEnumId) % 1000 <= x050011_g_BossNumCount) then
                local Flag = CreateDropBoxByShiLian(scene, nUserObjId, objId)
                print(Flag)
                if Flag == true then
                    IsEff = true
                end
            end
        end
        if IsEff == true then
            MonsterDropEff(scene, objId)
        end
        if GetCSEvaluaion(scene) ~= 0 then
            x050011_Succeed(scene)
        end
        SetCopySceneParam(scene, x050011_g_CSParamIdxCurStage, nCurStage + 1)
        SetCopySceneParam(scene, x050011_g_CSParamIdxCurSubStage, 0)
        if GetCSEvaluaion(scene) == 0 then
            local nUserCount = GetSceneUserCount(scene)
            for i = 0, nUserCount - 1 do
                local nUserObjId = GetUserObjIdByIdx(scene, i)
                CSEvalueEnd(scene, nUserObjId)
            end
            SetCopySceneParam(scene, x050011_g_CSParamIdxHasBox, 1)
        end
        return
    end
    if MonCount == 0 and nCurStage ~= 4 then
        SetCopySceneParam(scene, x050011_g_CSParamIdxCurStage, nCurStage + 1)
        SetCopySceneParam(scene, x050011_g_CSParamIdxCurSubStage, 0)
    end
end

--动画/对话回调
--副本Tick
function x050011_OnCopySceneTick(scene, tickCount)
    local curStage = GetCopySceneParam(scene, x050011_g_CSParamIdxCurStage)
    local curSubStage = GetCopySceneParam(scene, x050011_g_CSParamIdxCurSubStage)
    SetCopySceneParam(scene, x050011_g_CSParamIdxCurSubStage, curSubStage + 1)
    -- x050011_BoxHpTick(scene)
    if curStage < 5 then
        x050011_Stage_0(scene, curStage, curSubStage)
    elseif curStage == 5 then
        -- x050011_HpCountDown1(scene)
        local LastCSEvalue = GetCopySceneParam(scene, x050011_g_CSParamIdxHasBox)
        if LastCSEvalue == 0 then
            if GetCSEvaluaion(scene) ~= 0 then
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    CSEvalueEnd(scene, nUserObjId)
                end
                x050011_Stage_1(scene, curStage, curSubStage)
            elseif GetCSEvaluaion(scene) == 0 then
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    CSEvalueEnd(scene, nUserObjId)
                end
                SetCopySceneParam(scene, x050011_g_CSParamIdxHasBox, 1)
                x050011_Stage_Box(scene, curStage, curSubStage)
            end
        elseif LastCSEvalue ~= 0 then
            x050011_Stage_Box(scene, curStage, curSubStage)
        end
    elseif curStage == 6 then
        SetCopySceneSuccess(scene)
    end
end

function x050011_Stage_Eff(scene, stage)
    -- 更改特效ID
    if stage == 1 then
        ShowCopySceneGuideEffect(scene, 900101)
    elseif stage == 2 then
        ShowCopySceneGuideEffect(scene, 900201)
    elseif stage == 3 then
        ShowCopySceneGuideEffect(scene, 900301)
    elseif stage == 4 then
        ShowCopySceneGuideEffect(scene, 900401)
    end
end

--刷小怪阶段
function x050011_Stage_0(scene, stage, substage)
    if substage == 1 then
        x050011_StageControl(scene, stage)
        OnCSMissionStage(scene, stage)
        if stage ~= 0 then
            CSEvalueBeginNextStage(scene)
        end
        x050011_Stage_Eff(scene, stage)
        if stage == 4 then
            StoryAnimation(scene, 6049)
            SetCSEvaluateIsBossStage(scene, true)
        end
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        if nUserCount < 1 then
            nUserCount = 1
        end
        local count = #x050011_g_MonstorList[stage + 1]
        for i = 1, count do
            if stage ~= 4 then
                MonId = CreateMonster(scene, x050011_g_MonstorList[stage + 1][i], x050011_g_MonstorPosList[stage + 1][i][3], x050011_g_MonstorPosList[stage + 1][i][1], x050011_g_MonstorPosList[stage + 1][i][2])
                SendImpactToUnit(scene, MonId, x050011_g_LevelAddBuff[1][nUserCount])
                SetHpFull(scene, MonId)
                UpdateObjHpMax(scene, MonId)
            end
        end
    elseif (substage == 2) and stage == 4 then
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            AutoCombat(scene, nUserObjId, true)
        end
        if nUserCount < 1 then
            nUserCount = 1
        end
        local count = #x050011_g_MonstorList[stage + 1]
        for i = 1, count do
            MonId = CreateMonster(scene, x050011_g_MonstorList[stage + 1][i], x050011_g_MonstorPosList[stage + 1][i][3], x050011_g_MonstorPosList[stage + 1][i][1], x050011_g_MonstorPosList[stage + 1][i][2])
            SendImpactToUnit(scene, MonId, x050011_g_LevelAddBuff[1][nUserCount])
            SetHpFull(scene, MonId)
            UpdateObjHpMax(scene, MonId)
        end
    end
end

function x050011_CheckMissionMD(scene, objId, type)
    local nLastData = GetMissionMD(scene, objId, 4, type)
    local nNewData = CheckRefreshTime(scene, nLastData, objId, 0)
    if math.floor(nLastData / 100) ~= nNewData then
        SetMissionMD(scene, objId, 4, type, nNewData * 100)
    end
end

function x050011_Succeed(scene)
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        CSEvalueEnd(scene, nUserObjId)
    end
end

--最后阶段
function x050011_Stage_1(scene, stage, substage)
    if substage == 1 then
        SetCopySceneParam(scene, x050011_g_CSParamIdxCurStage, stage + 1)
        SetCopySceneParam(scene, x050011_g_CSParamIdxCurSubStage, 0)
    end
end

function x050011_Stage_Box(scene, stage, substage)
    local nUserCount = GetSceneUserCount(scene)
    if substage == 0 then
        x050011_StageControl(scene, stage)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            SetMissionMD(scene, nUserObjId, 4, 1076, 1)
            CSEvalueEnd(scene, nUserObjId, false)
            x050011_CheckMissionMD(scene, nUserObjId, x050011_g_BoxNumEnumId)
            local oldTime = GetMissionMD(scene, nUserObjId, 4, x050011_g_BoxNumEnumId)
            SetMissionMD(scene, nUserObjId, 4, x050011_g_BoxNumEnumId, oldTime + 1)
        end
    elseif substage == x050011_g_BoxCountDown then
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            x050011_SyncBoxInfo(scene, nUserObjId)
        end
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        if nUserCount < 1 then
            nUserCount = 1
        end
        local count = #x050011_g_MonstorList[stage + 1]
        for i = 1, count do
            MonId = CreateMonster(scene, x050011_g_MonstorList[stage + 1][i], x050011_g_MonstorPosList[stage + 1][i][3], x050011_g_MonstorPosList[stage + 1][i][1], x050011_g_MonstorPosList[stage + 1][i][2])
            SendImpactToUnit(scene, MonId, x050011_g_LevelAddBuff[1][nUserCount])
            SetHpFull(scene, MonId)
            UpdateObjHpMax(scene, MonId)
        end
    elseif substage == x050011_g_ClearBoxTime then
        DeleHostileMonster(scene)
        SetCopySceneParam(scene, x050011_g_CSParamIdxCurStage, stage + 1)
        SetCopySceneParam(scene, x050011_g_CSParamIdxCurSubStage, 0)
    end
end

----------------怪物掉血掉落宝箱---------------------------------
function x050011_BoxHpTick(scene)
    -- 宝箱怪物掉血掉落宝箱
    local count = #x050011_g_MonstorList[6]
    for j = 1, count do
        local ZhobjId2 = GetObjIdByRoleBase(scene, x050011_g_MonstorList[6][j])
        local HpCount = #x050011_g_DropHp[1]
        for i = 1, HpCount do
            if math.ceil(CalculatePercenHp(scene, ZhobjId2)) <= x050011_g_DropHp[1][i] and CalculatePercenHp(scene, ZhobjId2) >= 0 then
                local Flag = GetCopySceneParam(scene, x050011_g_CSParamIdxBoxHpAward - 1 + i)
                if Flag == 0 then
                    SetCopySceneParam(scene, x050011_g_CSParamIdxBoxHpAward - 1 + i, 1)
                    local boxIdFlag = x050011_g_DropRew[1][i]
                    if boxIdFlag == 1 then
                        x050011_OnBoxDrop(scene, ZhobjId2, x050011_g_MonstorList[6][j], false)
                    elseif boxIdFlag == 2 then
                        x050011_OnBoxDrop(scene, ZhobjId2, x050011_g_MonstorList[6][j], true)
                    end
                end
            end
        end
    end
end

function x050011_OnBoxDrop(scene, MonId, rolebaseId, IsKill)
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        if (GetMissionMD(scene, nUserObjId, 4, x050011_g_BoxNumEnumId) % 100 <= x050011_g_BoxNumCount) then
            CreateSLBossBox(scene, nUserObjId, IsKill, MonId, false)
        end
    end
end

function x050011_HpCountDown1(scene)
    local OldHp = math.ceil(GetCopySceneParam(scene, x050011_g_CSParam1))
    local count = #x050011_g_MonstorList[6]
    for j = 1, count do
        local ZhobjId2 = GetObjIdByRoleBase(scene, x050011_g_MonstorList[6][j])
        local NewHp = math.ceil(CalculatePercenHp(scene, ZhobjId2))
        if NewHp < 0 or NewHp == OldHp then
            return
        end
        local TargetHp = 0
        local HpCount = #x050011_g_DropHp[1]
        for i = 1, HpCount do
            if NewHp > x050011_g_DropHp[1][i] then
                TargetHp = x050011_g_DropHp[1][i]
                break
            end
        end
        SetCopySceneParam(scene, x050011_g_CSParam1, NewHp)
        SetCopySceneParam(scene, x050011_g_CSParam2, TargetHp)
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            SynCsStageData(scene, nUserObjId)
        end
    end
end