--试练Boss1
--进入副本→刷五波波小怪→副本完成→传出副本

x050008_g_scriptId = 050008

--副本参数
x050008_g_CSParamIdxCurStage = 0              --大阶段
x050008_g_CSParamIdxCurSubStage = 1           --小阶段
x050008_g_CSParamIdxWildMonstor = 5           --小阶段

x050008_g_CSParamIdxHasBox = 12 -- 该次副本是否有宝箱
x050008_g_CSParamAnimationID = 5033           --mov动画ID  暂时不用

x050008_g_MonstorList = {}
x050008_g_MonstorList[1] = { 498201, 498200, 498200, 498200, 498200, 498200, 498200, 498200, 498200, 498200, 498200, 498200 }  --小怪
x050008_g_MonstorList[2] = { 498204, 498203, 498203, 498203, 498203, 498203, 498203, 498203, 498203, 498203, 498203, 498203 }  --小怪
x050008_g_MonstorList[3] = { 498207, 498206, 498206, 498206, 498206, 498206, 498206, 498206, 498206, 498206, 498206, 498206, 498206, 498206, 498206, 498206 }  --小怪
x050008_g_MonstorList[4] = { 498210, 498209, 498209, 498209 }  --小怪
x050008_g_MonstorList[5] = { 498212, 498213, 498214 }  --小怪   麻烦把boss放在第一个

x050008_g_MonstorList[6] = { 498216, 498216, 498216, 498215, 498215, 498215, 498215, 498215, 498215, 498215, 498215, 498215 }

x050008_g_WildMonstorList = {}
x050008_g_WildMonstorList[1] = {}  --小怪




x050008_g_WildMonstorPosList = {}
x050008_g_WildMonstorPosList[1] = {} --小怪坐标 和上边对应



x050008_g_MonstorPosList = {}
x050008_g_MonstorPosList[1] = { { 75.9, 44.5, -1.57 }, { 81.58, 44.5, -1.57 }, { 87.22, 44.5, -1.57 }, { 92.02, 44.5, -1.57 }, { 92.02, 48.38, -1.57 }, { 87.22, 48.38, -1.57 }, { 81.58, 48.38, -1.57 }, { 75.9, 48.38, -1.57 }, { 75.9, 52.72, -1.57 }, { 81.58, 52.72, -1.57 }, { 87.22, 52.72, -1.57 }, { 92.02, 52.72, -1.57 } } --小怪坐标 和上边对应
x050008_g_MonstorPosList[2] = { { 92.02, 64.93, -1.57 }, { 87.22, 64.93, -1.57 }, { 81.58, 64.93, -1.57 }, { 75.9, 64.93, -1.57 }, { 75.9, 60.59, -1.57 }, { 81.58, 60.59, -1.57 }, { 87.22, 60.59, -1.57 }, { 92.02, 60.59, -1.57 }, { 92.02, 56.71, -1.57 }, { 87.22, 56.71, -1.57 }, { 81.58, 56.71, -1.57 }, { 75.9, 56.71, -1.57 } }
x050008_g_MonstorPosList[3] = { { 75.09, 94.39, -1.57 }, { 81.14, 94.39, -1.57 }, { 86.38, 94.39, -1.57 }, { 92.07, 94.39, -1.57 }, { 92.07, 98.17, -1.57 }, { 86.38, 98.17, -1.57 }, { 81.14, 98.17, -1.57 }, { 75.09, 98.17, -1.57 }, { 75.09, 101.73, -1.57 }, { 81.14, 101.73, -1.57 }, { 86.38, 101.73, -1.57 }, { 92.07, 101.73, -1.57 }, { 92.07, 105.17, -1.57 }, { 86.38, 105.17, -1.57 }, { 81.14, 105.17, -1.57 }, { 75.09, 105.17, -1.57 } }
x050008_g_MonstorPosList[4] = { { 80.86, 126.07, -1.57 }, { 84.4, 126.07, -1.57 }, { 84.4, 121.79, -1.57 }, { 80.86, 121.79, -1.57 } }
x050008_g_MonstorPosList[5] = { { 82.98, 146.44, -1.57 }, { 97.34, 156.14, -1.57 }, { 69.54, 156.14, -1.57 } }
x050008_g_MonstorPosList[6] = { { 82.42, 143.3, 1.57 }, { 76.61, 151.35, 1.57 }, { 89.4, 152.86, 0.84 }, { 87.28, 142.54, -4.21 }, { 90.06, 147.52, 1.57 }, { 84.21, 148.86, 1.18 }, { 84.28, 153.89, -4.46 }, { 79.58, 155.09, 1.57 }, { 75.55, 147.12, 1.11 }, { 72.26, 153.02, -4.23 }, { 80.12, 147.82, 1.57 }, { 77.99, 141.55, 1.12 } }

x050008_g_TargetList = {}                      --目标
x050008_g_TargetList[1] = { { 498201, 498200 } }  --{{第1阶段目标},{第1阶段目标2}}
x050008_g_TargetList[2] = { { 498204, 498203 } }  --{{第2阶段目标1},{第2阶段目标2}}
x050008_g_TargetList[3] = { { 498207, 498206 } }
x050008_g_TargetList[4] = { { 498210, 498209 } }
x050008_g_TargetList[5] = { { 498212, 498213, 498214 } }
x050008_g_TargetList[6] = { { 498216 }, { 498215 } }

x050008_g_DeleListId = {}
x050008_g_DeleListId[1] = { -1, -1, -1, -1 }    -- 最后需要删除的怪物Id

x050008_g_BossNumEnumId = 987
x050008_g_BossNumCount = 3

x050008_g_BoxNumEnumId = 138
x050008_g_BoxNumCount = 3
x050008_g_BoxCountDown = 11  -- 刷宝箱之前的倒数时间（需要同时修改前端时间）

x050008_g_ClearBoxTime = 42 -- 清除宝箱怪物时间
x050008_g_BigBoxId = 498216   -- 大包厢ID
x050008_g_SmallBoxId = 498215   -- 小包厢ID

x050008_g_MovCdTime = 10

x050008_g_LevelAddBuff = {}
x050008_g_LevelAddBuff[1] = { -1, 30711, 30712, 30712, 30712 }

x050008_g_DropHp = {}   -- 宝箱掉落百分比血量，注意单调，由高到底，填写大于0的数 不包括0
x050008_g_DropHp[1] = { 90, 80, 70, 60, 40, 20 }

x050008_g_DropRew = {} -- 宝箱掉落血量百分比掉落大小宝箱控制 1 小宝箱 2 大宝箱  x050008_g_DropHp对应
x050008_g_DropRew[1] = { 1, 1, 1, 1, 1, 2 }

x050008_g_CSParamIdxBoxHpAward = 13 -- 该次副本血量奖励索引

function x050008_OnCopySceneOpen(scene)
    AddCSMission(scene, 1930)
    AddCSMission(scene, 1931)
    AddCSMission(scene, 1932)
    AddCSMission(scene, 1933)
    AddCSMission(scene, 1934)
end
function x050008_StageControl(scene, nstage)
    SetCopySceneParam(scene, 2, 0)
    SetCopySceneParam(scene, 3, 0)
    SetCopySceneParam(scene, 4, 0)
    SetCopySceneParam(scene, 5, 100)
    SetCopySceneParam(scene, 6, x050008_g_DropHp[1][1])
    SetCopySceneParam(scene, 7, nstage)
    local nUserCount = GetSceneUserCount(scene)
    for j = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, j)
        SynCsStageData(scene, nUserObjId)
    end
end

function x050008_OnDieCountDown1(scene, rolebaseId, stage)
    local count = #x050008_g_TargetList[stage + 1]
    for k = 1, count do
        local count2 = #x050008_g_TargetList[stage + 1][k]
        for j = 1, count2 do
            local TargetId = x050008_g_TargetList[stage + 1][k][j]
            if (TargetId == rolebaseId) then
                local OldValue = GetCopySceneParam(scene, 1 + k)
                SetCopySceneParam(scene, 1 + k, OldValue + 1)
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    SynCsStageData(scene, nUserObjId)
                end
            end
        end
    end
end

function x050008_OnObjEnter(scene, objId)
    SynCsStageData(scene, objId, true)
    x050008_SyncBoxInfo(scene, objId)
end

function x050008_SyncBoxInfo(scene, objId)
    local CSevalue = GetCSEvaluaion(scene)
    local curStage = GetCopySceneParam(scene, x050008_g_CSParamIdxCurStage)
    local curSubStage = GetCopySceneParam(scene, x050008_g_CSParamIdxCurSubStage)
    if CSevalue == 0 and curStage == 5 and curSubStage > x050008_g_BoxCountDown and curSubStage <= x050008_g_ClearBoxTime then
        SyncSLBossBoxTime(scene, objId, x050008_g_ClearBoxTime - curSubStage, x050008_g_ClearBoxTime - x050008_g_BoxCountDown - 1)
    end
end

function x050008_OnBoxDie(scene, MonId, rolebaseId)
    local IsEff = false
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        local Flag = false
        if (GetMissionMD(scene, nUserObjId, 4, x050008_g_BoxNumEnumId) % 100 <= x050008_g_BoxNumCount) then
            if rolebaseId == x050008_g_BigBoxId then
                Flag = CreateSLBossBox(scene, nUserObjId, true, MonId, true)
            elseif rolebaseId == x050008_g_SmallBoxId then
                Flag = CreateSLBossBox(scene, nUserObjId, false, MonId, true)
            end
        end
        if Flag == true then
            IsEff = true
        end
    end
    if IsEff == true then
        MonsterDropEff(scene, MonId)
    end
end

--死亡回调
function x050008_OnObjDie(scene, objId, rolebaseId, killerId)
    local nCurStage = GetCopySceneParam(scene, x050008_g_CSParamIdxCurStage)
    if nCurStage == 5 and rolebaseId ~= x050008_g_BigBoxId and rolebaseId ~= x050008_g_SmallBoxId then
        return    -- 不是宝箱怪物进入宝箱阶段的死亡回调直接return
    end
    local MonCount = GetHostileMonsterCount(scene)
    local oldStage = GetCopySceneParam(scene, 7)
    x050008_OnDieCountDown1(scene, rolebaseId, oldStage)
    if (rolebaseId == x050008_g_BigBoxId or rolebaseId == x050008_g_SmallBoxId) then
        x050008_OnBoxDie(scene, objId, rolebaseId)
    end
    local WildMonCount = #x050008_g_WildMonstorList[1]
    for i = 1, WildMonCount do
        if rolebaseId == x050008_g_WildMonstorList[1][i] then
            local OldNum = GetCopySceneParam(scene, x050008_g_CSParamIdxWildMonstor)
            if OldNum + 1 <= WildMonCount then
                SetCopySceneParam(scene, x050008_g_CSParamIdxWildMonstor, OldNum + 1)
            end
            break
        end
    end
    local KillWildMon = GetCopySceneParam(scene, x050008_g_CSParamIdxWildMonstor)
    if MonCount <= (WildMonCount - KillWildMon) and nCurStage == 4 then
        local IsEff = false
        AccoutByCopyScene(scene)
        DeleHostileMonster(scene)
        SetCopySceneParam(scene, x050008_g_CSParamIdxWildMonstor, WildMonCount)
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            if (GetMissionMD(scene, nUserObjId, 4, x050008_g_BossNumEnumId) % 1000 <= x050008_g_BossNumCount) then
                local Flag = CreateDropBoxByShiLian(scene, nUserObjId, objId)
                if Flag == true then
                    IsEff = true
                end
            end
        end
        if IsEff == true then
            MonsterDropEff(scene, objId)
        end
        if GetCSEvaluaion(scene) ~= 0 then
            x050008_Succeed(scene)
        end
        SetCopySceneParam(scene, x050008_g_CSParamIdxCurStage, nCurStage + 1)
        SetCopySceneParam(scene, x050008_g_CSParamIdxCurSubStage, 0)
        if GetCSEvaluaion(scene) == 0 then
            local nUserCount = GetSceneUserCount(scene)
            for i = 0, nUserCount - 1 do
                local nUserObjId = GetUserObjIdByIdx(scene, i)
                CSEvalueEnd(scene, nUserObjId)
            end
            SetCopySceneParam(scene, x050008_g_CSParamIdxHasBox, 1)
        end
        return
    end
    if MonCount <= (WildMonCount - KillWildMon) and nCurStage ~= 4 then
        SetCopySceneParam(scene, x050008_g_CSParamIdxCurStage, nCurStage + 1)
        SetCopySceneParam(scene, x050008_g_CSParamIdxCurSubStage, 0)
    end
end

function x050008_ClearAllMonster(scene)
    local count = #x050008_g_DeleListId[1]
    for i = 1, count do
        DeleMonsterByRoleId(scene, x050008_g_DeleListId[1][i])
    end
end
--动画/对话回调


--副本Tick
function x050008_OnCopySceneTick(scene, tickCount)
    local curStage = GetCopySceneParam(scene, x050008_g_CSParamIdxCurStage)
    local curSubStage = GetCopySceneParam(scene, x050008_g_CSParamIdxCurSubStage)
    SetCopySceneParam(scene, x050008_g_CSParamIdxCurSubStage, curSubStage + 1)
    if tickCount == 0 then
        local count2 = #x050008_g_WildMonstorPosList[1]
        for i = 1, count2 do
            local MonId = CreateMonster(scene, x050008_g_WildMonstorList[1][i], x050008_g_WildMonstorPosList[1][i][3], x050008_g_WildMonstorPosList[1][i][1], x050008_g_WildMonstorPosList[1][i][2])
        end
    end
    if curStage < 5 then
        x050008_Stage_0(scene, curStage, curSubStage)
    elseif curStage == 5 then
        local LastCSEvalue = GetCopySceneParam(scene, x050008_g_CSParamIdxHasBox)
        if LastCSEvalue == 0 then
            if GetCSEvaluaion(scene) ~= 0 then
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    CSEvalueEnd(scene, nUserObjId)

                end
                x050008_Stage_1(scene, curStage, curSubStage)
            elseif GetCSEvaluaion(scene) == 0 then
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    CSEvalueEnd(scene, nUserObjId)
                end
                SetCopySceneParam(scene, x050008_g_CSParamIdxHasBox, 1)
                x050008_Stage_Box(scene, curStage, curSubStage)
            end
        elseif LastCSEvalue ~= 0 then
            x050008_Stage_Box(scene, curStage, curSubStage)
        end
    elseif curStage == 6 then
        SetCopySceneSuccess(scene)
    end
end

function x050008_Stage_Eff(scene, stage)
    if stage == 1 then
        ShowCopySceneGuideEffect(scene, 907101)
    elseif stage == 2 then
        ShowCopySceneGuideEffect(scene, 907201)
    elseif stage == 3 then
        ShowCopySceneGuideEffect(scene, 907301)
    elseif stage == 4 then
        ShowCopySceneGuideEffect(scene, 907401)
    end
end

--刷小怪阶段
function x050008_Stage_0(scene, stage, substage)
    if substage == 1 then
        x050008_StageControl(scene, stage)
        OnCSMissionStage(scene, stage)
        if stage ~= 0 then
            CSEvalueBeginNextStage(scene)
        end
        x050008_Stage_Eff(scene, stage)
        if stage == 4 then
            StoryAnimation(scene, 6047)
            SetCSEvaluateIsBossStage(scene, true)
        end
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        if nUserCount < 1 then
            nUserCount = 1
        end
        local count = #x050008_g_MonstorList[stage + 1]
        for i = 1, count do
            if stage ~= 4 then
                MonId = CreateMonster(scene, x050008_g_MonstorList[stage + 1][i], x050008_g_MonstorPosList[stage + 1][i][3], x050008_g_MonstorPosList[stage + 1][i][1], x050008_g_MonstorPosList[stage + 1][i][2])
                SendImpactToUnit(scene, MonId, x050008_g_LevelAddBuff[1][nUserCount])
                SetHpFull(scene, MonId)
                UpdateObjHpMax(scene, MonId)
            end
        end
    elseif (substage == 2) and stage == 4 then
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            AutoCombat(scene, nUserObjId, true)
        end
        if nUserCount < 1 then
            nUserCount = 1
        end
        local count = #x050008_g_MonstorList[stage + 1]
        for i = 1, count do
            MonId = CreateMonster(scene, x050008_g_MonstorList[stage + 1][i], x050008_g_MonstorPosList[stage + 1][i][3], x050008_g_MonstorPosList[stage + 1][i][1], x050008_g_MonstorPosList[stage + 1][i][2])
            SendImpactToUnit(scene, MonId, x050008_g_LevelAddBuff[1][nUserCount])
            SetHpFull(scene, MonId)
            UpdateObjHpMax(scene, MonId)
        end
    end
end

function x050008_CheckMissionMD(scene, objId, type)
    local nLastData = GetMissionMD(scene, objId, 4, type)
    local nNewData = CheckRefreshTime(scene, nLastData, objId, 0)
    if math.floor(nLastData / 100) ~= nNewData then
        SetMissionMD(scene, objId, 4, type, nNewData * 100)
    end
end

function x050008_Succeed(scene)
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        CSEvalueEnd(scene, nUserObjId)
    end
end

--最后阶段
function x050008_Stage_1(scene, stage, substage)
    if substage == 1 then
        SetCopySceneParam(scene, x050008_g_CSParamIdxCurStage, stage + 1)
        SetCopySceneParam(scene, x050008_g_CSParamIdxCurSubStage, 0)
    end
end

function x050008_Stage_Box(scene, stage, substage)
    local nUserCount = GetSceneUserCount(scene)
    if substage == 0 then
        x050008_StageControl(scene, stage)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            SetMissionMD(scene, nUserObjId, 4, 1074, 1)
            CSEvalueEnd(scene, nUserObjId, false)
            x050008_CheckMissionMD(scene, nUserObjId, x050008_g_BoxNumEnumId)
            local oldTime = GetMissionMD(scene, nUserObjId, 4, x050008_g_BoxNumEnumId)
            SetMissionMD(scene, nUserObjId, 4, x050008_g_BoxNumEnumId, oldTime + 1)
        end
    elseif substage == x050008_g_BoxCountDown then
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            x050008_SyncBoxInfo(scene, nUserObjId)
        end
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        if nUserCount < 1 then
            nUserCount = 1
        end
        local count = #x050008_g_MonstorList[stage + 1]
        for i = 1, count do
            MonId = CreateMonster(scene, x050008_g_MonstorList[stage + 1][i], x050008_g_MonstorPosList[stage + 1][i][3], x050008_g_MonstorPosList[stage + 1][i][1], x050008_g_MonstorPosList[stage + 1][i][2])
            SendImpactToUnit(scene, MonId, x050008_g_LevelAddBuff[1][nUserCount])
            SetHpFull(scene, MonId)
            UpdateObjHpMax(scene, MonId)
        end
    elseif substage == x050008_g_ClearBoxTime then
        DeleHostileMonster(scene)
        SetCopySceneParam(scene, x050008_g_CSParamIdxCurStage, stage + 1)
        SetCopySceneParam(scene, x050008_g_CSParamIdxCurSubStage, 0)
    end
end

----------------怪物掉血掉落宝箱---------------------------------
function x050008_BoxHpTick(scene)
    -- 宝箱怪物掉血掉落宝箱
    local count = #x050008_g_MonstorList[6]
    for j = 1, count do
        local ZhobjId2 = GetObjIdByRoleBase(scene, x050008_g_MonstorList[6][j])
        local HpCount = #x050008_g_DropHp[1]
        for i = 1, HpCount do
            if math.ceil(CalculatePercenHp(scene, ZhobjId2)) <= x050008_g_DropHp[1][i] and CalculatePercenHp(scene, ZhobjId2) >= 0 then
                local Flag = GetCopySceneParam(scene, x050008_g_CSParamIdxBoxHpAward - 1 + i)
                if Flag == 0 then
                    SetCopySceneParam(scene, x050008_g_CSParamIdxBoxHpAward - 1 + i, 1)
                    local boxIdFlag = x050008_g_DropRew[1][i]
                    if boxIdFlag == 1 then
                        x050008_OnBoxDrop(scene, ZhobjId2, x050008_g_MonstorList[6][j], false)
                    elseif boxIdFlag == 2 then
                        x050008_OnBoxDrop(scene, ZhobjId2, x050008_g_MonstorList[6][j], true)
                    end
                end
            end
        end
    end
end

function x050008_OnBoxDrop(scene, MonId, rolebaseId, IsKill)
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        if (GetMissionMD(scene, nUserObjId, 4, x050008_g_BoxNumEnumId) % 100 <= x050008_g_BoxNumCount) then
            CreateSLBossBox(scene, nUserObjId, IsKill, MonId, false)
        end
    end
end

function x050008_HpCountDown1(scene)
    local OldHp = math.ceil(GetCopySceneParam(scene, x050008_g_CSParam1))
    local count = #x050008_g_MonstorList[6]
    for j = 1, count do
        local ZhobjId2 = GetObjIdByRoleBase(scene, x050008_g_MonstorList[6][j])
        local NewHp = math.ceil(CalculatePercenHp(scene, ZhobjId2))
        if NewHp < 0 or NewHp == OldHp then
            return
        end
        local TargetHp = 0
        local HpCount = #x050008_g_DropHp[1]
        for i = 1, HpCount do
            if NewHp > x050008_g_DropHp[1][i] then
                TargetHp = x050008_g_DropHp[1][i]
                break
            end
        end
        SetCopySceneParam(scene, x050008_g_CSParam1, NewHp)
        SetCopySceneParam(scene, x050008_g_CSParam2, TargetHp)
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            SynCsStageData(scene, nUserObjId)
        end
    end
end