--试练Boss1
--进入副本→刷五波波小怪→副本完成→传出副本

x050006_g_scriptId = 050006

--副本参数
x050006_g_CSParamIdxCurStage = 0              --大阶段
x050006_g_CSParamIdxCurSubStage = 1           --小阶段
x050006_g_CSParam1 = 5
x050006_g_CSParam2 = 6

x050006_g_CSParamAnimationID = 2011           --mov动画ID  暂时不用

x050006_g_CSParamIdxHasBox = 12 -- 该次副本是否有宝箱

x050006_g_MonstorList = {}
x050006_g_MonstorList[1] = { 497002, 497001, 497001, 497001, 497001, 497001, 497001, 497001, 497001, 497001, 497001, 497001 }  --小怪
x050006_g_MonstorList[2] = { 497004, 497003, 497003, 497003, 497003, 497003, 497003, 497003, 497003, 497003, 497003, 497003 }  --小怪
x050006_g_MonstorList[3] = { 497006, 497005, 497005, 497005, 497005, 497005, 497005, 497005, 497005 }  --小怪
x050006_g_MonstorList[4] = { 497007, 497007, 497008, 497008 }  --小怪
x050006_g_MonstorList[5] = { 497009 }  --小怪   麻烦把boss放在第一个
x050006_g_MonstorList[6] = { 497011, 497011, 497012, 497010, 497010, 497010, 497010, 497010, 497010 }

x050006_g_MonstorPosList = {}
x050006_g_MonstorPosList[1] = { { 48.13, 61.54, -2.07 }, { 52.87, 64.94, -2.21 }, { 52.58, 62.27, -2.93 }, { 50.36, 67.41, -2.33 }, { 47.12, 63.61, -2.13 }, { 47.32, 66.55, -1.91 }, { 50.42, 61.95, -2.4 }, { 49.54, 64.57, -2.21 }, { 53.01, 67.63, -2.23 }, { 55.59, 65.67, -2.33 }, { 48.94, 69.42, -2.25 }, { 52.53, 70.84, -1.99 } } --小怪坐标 和上边对应
x050006_g_MonstorPosList[2] = { { 94.55, 69.32, -3.29 }, { 101.76, 65.07, -3.14 }, { 105.55, 69.72, -3.14 }, { 97.02, 66.75, -3.14 }, { 98.11, 74.32, -3.14 }, { 103.56, 73.97, -3.14 }, { 103.21, 67.59, -3.14 }, { 101.96, 71.42, -3.14 }, { 96.18, 71.27, -3.14 }, { 98.05, 70.01, -3.14 }, { 99.48, 65.85, -3.14 }, { 100.21, 72.9, -3.14 }, { 100.72, 68.96, -3.14 } }
x050006_g_MonstorPosList[3] = { { 140.3, 70.48, -3.26 }, { 144.78, 70.01, -3.11 }, { 142.77, 74.79, -3.11 }, { 148.6, 69.47, -3.11 }, { 146.95, 65.73, -3.32 }, { 147.03, 74.03, -2.8 }, { 142.44, 66.08, -3.56 }, { 151.94, 73.14, -2.9 }, { 151.47, 67.68, -3.11 } }
x050006_g_MonstorPosList[4] = { { 149.76, 112.81, -1.41 }, { 152.38, 112.84, -1.81 }, { 148.24, 117.1, -1.2 }, { 153.97, 117.5, -2.12 } }
x050006_g_MonstorPosList[5] = { { 150.57, 165.73, -1.57 } }
x050006_g_MonstorPosList[6] = { { 147.86, 169.98, -1.57 }, { 150.92, 169.96, -1.57 }, { 154.45, 169.86, -1.57 }, { 143.43, 171.57, -1.57 }, { 146.62, 171.57, -1.57 }, { 149.39, 171.57, -1.57 }, { 152.82, 171.57, -1.57 }, { 155.77, 171.57, -1.57 }, { 158.74, 171.57, -1.57 } }

-- 宝箱怪物寻路，路径表ID（NpcPatroPath）
--和 x050001_g_MonstorList[6] = { 490014, 490013, 490013 } 对应
x050006_g_MoveListId = {}
x050006_g_MoveListId[1] = { 6100, 6110, 6120, 6200, 6210, 6220, 6230, 6240, 6250 }

x050006_g_BoxNumEnumId = 138
x050006_g_BoxNumCount = 3
x050006_g_BoxCountDown = 11  -- 刷宝箱之前的倒数时间

x050006_g_ClearBoxTime = 42 -- 清除宝箱怪物时间

x050006_g_BigBoxId = 497011   -- 大包厢ID
x050006_g_BigBoxId2 = 497012   -- 大包厢ID
x050006_g_SmallBoxId = 497010    -- 小包厢ID


x050006_g_TargetList = {}                      --目标
x050006_g_TargetList[1] = { { 497002, 497001 } }  --{{第1阶段目标},{第1阶段目标2}}
x050006_g_TargetList[2] = { { 497004, 497003 } }  --{{第2阶段目标1},{第2阶段目标2}}
x050006_g_TargetList[3] = { { 497006, 497005 } }
x050006_g_TargetList[4] = { { 497007, 497008 } }
x050006_g_TargetList[5] = { { 497009 } }
x050006_g_TargetList[6] = { { 497011, 497012 }, { 497010 } }

x050006_g_DeleListId = {}
x050006_g_DeleListId[1] = { 497009 }    -- 最后需要删除的怪物Id

x050006_g_KuangbaoCD = 5
x050006_g_KuangbaoImpactId = 30609
x050006_g_KuangbaoMonstorId1 = 498007
x050006_g_KuangbaoMonstorId2 = 498008

x050006_g_MovCdTime = 10
x050006_g_BossNumEnumId = 987
x050006_g_BossNumCount = 3

x050006_g_LevelAddBuff = {}
x050006_g_LevelAddBuff[1] = { -1, 30711, 30712, 30712, 30712 }

x050006_g_DropHp = {}   -- 宝箱掉落百分比血量，注意单调，由高到底，填写大于0的数 不包括0
x050006_g_DropHp[1] = { 90, 80, 70, 60, 40, 20 }

x050006_g_DropRew = {} -- 宝箱掉落血量百分比掉落大小宝箱控制 1 小宝箱 2 大宝箱  x050006_g_DropHp对应
x050006_g_DropRew[1] = { 1, 1, 1, 1, 1, 2 }

x050006_g_CSParamIdxBoxHpAward = 13 -- 该次副本血量奖励索引

function x050006_OnCopySceneOpen(scene)
    AddCSMission(scene, 1900)
    AddCSMission(scene, 1901)
    AddCSMission(scene, 1902)
    AddCSMission(scene, 1903)
    AddCSMission(scene, 1904)
end

function x050006_SyncBoxInfo(scene, objId)
    local CSevalue = GetCSEvaluaion(scene)
    local curStage = GetCopySceneParam(scene, x050006_g_CSParamIdxCurStage)
    local curSubStage = GetCopySceneParam(scene, x050006_g_CSParamIdxCurSubStage)
    if CSevalue == 0 and curStage == 5 and curSubStage > x050006_g_BoxCountDown and curSubStage <= x050006_g_ClearBoxTime then
        SyncSLBossBoxTime(scene, objId, x050006_g_ClearBoxTime - curSubStage, x050006_g_ClearBoxTime - x050006_g_BoxCountDown - 1)
    end
end

function x050006_OnBoxDie(scene, MonId, rolebaseId)
    local IsEff = false
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        local Flag = false
        if (GetMissionMD(scene, nUserObjId, 4, x050006_g_BoxNumEnumId) % 100 <= x050006_g_BoxNumCount) then
            if rolebaseId == x050006_g_BigBoxId or rolebaseId == x050006_g_BigBoxId2 then
                Flag = CreateSLBossBox(scene, nUserObjId, true, MonId, true)
            elseif rolebaseId == x050006_g_SmallBoxId then
                Flag = CreateSLBossBox(scene, nUserObjId, false, MonId, true)
            end
        end
        if Flag == true then
            IsEff = true
        end
    end
    if IsEff == true then
        MonsterDropEff(scene, MonId)
    end
end

function x050006_StageControl(scene, nstage)
    SetCopySceneParam(scene, 2, 0)
    SetCopySceneParam(scene, 3, 0)
    SetCopySceneParam(scene, 4, 0)
    SetCopySceneParam(scene, 5, 100)
    SetCopySceneParam(scene, 6, x050006_g_DropHp[1][1])
    SetCopySceneParam(scene, 7, nstage)
    local nUserCount = GetSceneUserCount(scene)
    for j = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, j)
        SynCsStageData(scene, nUserObjId)
    end
end

function x050006_Stage_Eff(scene, stage)
    if stage == 1 then
        ShowCopySceneGuideEffect(scene, 905101)
    elseif stage == 2 then
        ShowCopySceneGuideEffect(scene, 905201)
    elseif stage == 3 then
        ShowCopySceneGuideEffect(scene, 905301)
    elseif stage == 4 then
        ShowCopySceneGuideEffect(scene, 905401)
    end
end

function x050006_OnDieCountDown1(scene, rolebaseId, stage)
    local count = #x050006_g_TargetList[stage + 1]
    for k = 1, count do
        local count2 = #x050006_g_TargetList[stage + 1][k]
        for j = 1, count2 do
            local TargetId = x050006_g_TargetList[stage + 1][k][j]
            if (TargetId == rolebaseId) then
                local OldValue = GetCopySceneParam(scene, 1 + k)
                SetCopySceneParam(scene, 1 + k, OldValue + 1)
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    SynCsStageData(scene, nUserObjId)
                end
            end
        end
    end
end
function x050006_OnObjEnter(scene, objId)
    SynCsStageData(scene, objId, true)
    x050006_SyncBoxInfo(scene, objId)
end

--死亡回调
function x050006_OnObjDie(scene, objId, rolebaseId, killerId)
    local nCurStage = GetCopySceneParam(scene, x050006_g_CSParamIdxCurStage)
    local MonCount = GetHostileMonsterCount(scene)
    if nCurStage == 5 and rolebaseId ~= x050006_g_BigBoxId and rolebaseId ~= x050006_g_SmallBoxId and rolebaseId ~= x050006_g_BigBoxId2 then
        return    -- 不是宝箱怪物进入宝箱阶段的死亡回调直接return
    end
    local oldStage = GetCopySceneParam(scene, 7)
    x050006_OnDieCountDown1(scene, rolebaseId, oldStage)
    if (rolebaseId == x050006_g_BigBoxId or rolebaseId == x050006_g_SmallBoxId or rolebaseId == x050006_g_BigBoxId2) then
        x050006_OnBoxDie(scene, objId, rolebaseId)
    end
    if (rolebaseId == x050006_g_MonstorList[5][1]) then
        local IsEff = false
        AccoutByCopyScene(scene)
        DeleHostileMonster(scene)
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            if (GetMissionMD(scene, nUserObjId, 4, x050006_g_BossNumEnumId) % 1000 <= x050006_g_BossNumCount) then
                local Flag = CreateDropBoxByShiLian(scene, nUserObjId, objId)
                if Flag == true then
                    IsEff = true
                end
            end
        end
        if IsEff == true then
            MonsterDropEff(scene, objId)
        end
        if GetCSEvaluaion(scene) ~= 0 then
            x050006_Succeed(scene)
        end
        SetCopySceneParam(scene, x050006_g_CSParamIdxCurStage, nCurStage + 1)
        SetCopySceneParam(scene, x050006_g_CSParamIdxCurSubStage, 0)
        x050006_ClearAllMonster(scene)
        if GetCSEvaluaion(scene) == 0 then
            local nUserCount = GetSceneUserCount(scene)
            for i = 0, nUserCount - 1 do
                local nUserObjId = GetUserObjIdByIdx(scene, i)
                CSEvalueEnd(scene, nUserObjId)
            end
            SetCopySceneParam(scene, x050006_g_CSParamIdxHasBox, 1)
        end
        return
    end
    if MonCount == 0 and nCurStage ~= 4 then
        SetCopySceneParam(scene, x050006_g_CSParamIdxCurStage, nCurStage + 1)
        SetCopySceneParam(scene, x050006_g_CSParamIdxCurSubStage, 0)

    end
end
function x050006_AddKuangBaoImpact(scene, tick)
    if tick % x050006_g_KuangbaoCD == 0 then
        local MonObj1 = GetObjIdByRoleBase(scene, x050006_g_KuangbaoMonstorId1)
        local MonObj2 = GetObjIdByRoleBase(scene, x050006_g_KuangbaoMonstorId2)
        if (CalculatePercenHp(scene, MonObj1) > 0 or CalculatePercenHp(scene, MonObj2) > 0) then
            SendImpactToAllByRBID(scene, x050006_g_MonstorList[5][1], x050006_g_KuangbaoImpactId)
        end
    end
end
function x050006_ClearAllMonster(scene)
    local count = #x050006_g_DeleListId[1]
    for i = 1, count do
        DeleMonsterByRoleId(scene, x050006_g_DeleListId[1][i])
    end
end
--动画/对话回调

--副本Tick
function x050006_OnCopySceneTick(scene, tickCount)
    local curStage = GetCopySceneParam(scene, x050006_g_CSParamIdxCurStage)
    local curSubStage = GetCopySceneParam(scene, x050006_g_CSParamIdxCurSubStage)
    SetCopySceneParam(scene, x050006_g_CSParamIdxCurSubStage, curSubStage + 1)
    x050006_AddKuangBaoImpact(scene, tickCount)
    -- x050006_BoxHpTick(scene)
    if curStage < 5 then
        x050006_Stage_0(scene, curStage, curSubStage)
    elseif curStage == 5 then
        -- x050006_HpCountDown1(scene)
        local LastCSEvalue = GetCopySceneParam(scene, x050006_g_CSParamIdxHasBox)
        if LastCSEvalue == 0 then
            if GetCSEvaluaion(scene) ~= 0 then
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    CSEvalueEnd(scene, nUserObjId)
                end
                x050006_Stage_1(scene, curStage, curSubStage)
            elseif GetCSEvaluaion(scene) == 0 then
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    CSEvalueEnd(scene, nUserObjId)
                end
                SetCopySceneParam(scene, x050006_g_CSParamIdxHasBox, 1)
                x050006_Stage_Box(scene, curStage, curSubStage)
            end
        elseif LastCSEvalue ~= 0 then
            x050006_Stage_Box(scene, curStage, curSubStage)
        end
    elseif curStage == 6 then
        SetCopySceneSuccess(scene)
    end
end

function x050006_Stage_Box(scene, stage, substage)
    local nUserCount = GetSceneUserCount(scene)
    if substage == 0 then
        x050006_StageControl(scene, stage)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            CSEvalueEnd(scene, nUserObjId, false)
            SetMissionMD(scene, nUserObjId, 4, 379, 1)
            x050006_CheckMissionMD(scene, nUserObjId, x050006_g_BoxNumEnumId)
            local oldTime = GetMissionMD(scene, nUserObjId, 4, x050006_g_BoxNumEnumId)
            SetMissionMD(scene, nUserObjId, 4, x050006_g_BoxNumEnumId, oldTime + 1)
        end

    elseif substage == x050006_g_BoxCountDown then
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            x050006_SyncBoxInfo(scene, nUserObjId)
        end
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        if nUserCount < 1 then
            nUserCount = 1
        end
        local count = #x050006_g_MonstorList[stage + 1]
        for i = 1, count do
            MonId = CreateMonster(scene, x050006_g_MonstorList[stage + 1][i], x050006_g_MonstorPosList[stage + 1][i][3], x050006_g_MonstorPosList[stage + 1][i][1], x050006_g_MonstorPosList[stage + 1][i][2])
            SendImpactToUnit(scene, MonId, x050006_g_LevelAddBuff[1][nUserCount])
            SetHpFull(scene, MonId)
            UpdateObjHpMax(scene, MonId)
            NpcStartPatrol(scene, MonId, x050006_g_MoveListId[1][i])--怪物寻路
        end
    elseif substage == x050006_g_ClearBoxTime then
        DeleHostileMonster(scene)
        SetCopySceneParam(scene, x050006_g_CSParamIdxCurStage, stage + 1)
        SetCopySceneParam(scene, x050006_g_CSParamIdxCurSubStage, 0)
    end
end

--刷小怪阶段
function x050006_Stage_0(scene, stage, substage)
    if substage == 1 then
        x050006_StageControl(scene, stage)
        OnCSMissionStage(scene, stage)
        if stage ~= 0 then
            CSEvalueBeginNextStage(scene)
        end
        if stage == 4 then
            StoryAnimation(scene, 2011)
            SetCSEvaluateIsBossStage(scene, true)
        end
        x050006_Stage_Eff(scene, stage)
        local count = #x050006_g_MonstorList[stage + 1]
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        if nUserCount < 1 then
            nUserCount = 1
        end
        for i = 1, count do
            if stage ~= 4 then
                MonId = CreateMonster(scene, x050006_g_MonstorList[stage + 1][i], x050006_g_MonstorPosList[stage + 1][i][3], x050006_g_MonstorPosList[stage + 1][i][1], x050006_g_MonstorPosList[stage + 1][i][2])
                SendImpactToUnit(scene, MonId, x050006_g_LevelAddBuff[1][nUserCount])
                SetHpFull(scene, MonId)
                UpdateObjHpMax(scene, MonId)
            end
        end
    elseif (substage == 2) and stage == 4 then
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            AutoCombat(scene, nUserObjId, true)
        end
        if nUserCount < 1 then
            nUserCount = 1
        end
        local count = #x050006_g_MonstorList[stage + 1]
        for i = 1, count do
            MonId = CreateMonster(scene, x050006_g_MonstorList[stage + 1][i], x050006_g_MonstorPosList[stage + 1][i][3], x050006_g_MonstorPosList[stage + 1][i][1], x050006_g_MonstorPosList[stage + 1][i][2])
            SendImpactToUnit(scene, MonId, x050006_g_LevelAddBuff[1][nUserCount])
            SetHpFull(scene, MonId)
            UpdateObjHpMax(scene, MonId)
        end
    end
end

function x050006_CheckMissionMD(scene, objId, type)
    local nLastData = GetMissionMD(scene, objId, 4, type)
    local nNewData = CheckRefreshTime(scene, nLastData, objId, 0)
    if math.floor(nLastData / 100) ~= nNewData then
        SetMissionMD(scene, objId, 4, type, nNewData * 100)
    end
end

function x050006_Succeed(scene)
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        CSEvalueEnd(scene, nUserObjId)
    end
end

--最后阶段
function x050006_Stage_1(scene, stage, substage)
    if substage == 1 then
        SetCopySceneParam(scene, x050006_g_CSParamIdxCurStage, stage + 1)
        SetCopySceneParam(scene, x050006_g_CSParamIdxCurSubStage, 0)
    end
end

----------------怪物掉血掉落宝箱---------------------------------
function x050006_BoxHpTick(scene)
    -- 宝箱怪物掉血掉落宝箱
    local count = #x050006_g_MonstorList[6]
    for j = 1, count do
        local ZhobjId2 = GetObjIdByRoleBase(scene, x050006_g_MonstorList[6][j])
        local HpCount = #x050006_g_DropHp[1]
        for i = 1, HpCount do
            if math.ceil(CalculatePercenHp(scene, ZhobjId2)) <= x050006_g_DropHp[1][i] and CalculatePercenHp(scene, ZhobjId2) >= 0 then
                local Flag = GetCopySceneParam(scene, x050006_g_CSParamIdxBoxHpAward - 1 + i)
                if Flag == 0 then
                    SetCopySceneParam(scene, x050006_g_CSParamIdxBoxHpAward - 1 + i, 1)
                    local boxIdFlag = x050006_g_DropRew[1][i]
                    if boxIdFlag == 1 then
                        x050006_OnBoxDrop(scene, ZhobjId2, x050006_g_MonstorList[6][j], false)
                    elseif boxIdFlag == 2 then
                        x050006_OnBoxDrop(scene, ZhobjId2, x050006_g_MonstorList[6][j], true)
                    end
                end
            end
        end
    end
end

function x050006_OnBoxDrop(scene, MonId, rolebaseId, IsKill)
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        if (GetMissionMD(scene, nUserObjId, 4, x050006_g_BoxNumEnumId) % 100 <= x050006_g_BoxNumCount) then
            CreateSLBossBox(scene, nUserObjId, IsKill, MonId, false)
        end
    end
end

function x050006_HpCountDown1(scene)
    local OldHp = math.ceil(GetCopySceneParam(scene, x050006_g_CSParam1))
    local count = #x050006_g_MonstorList[6]
    for j = 1, count do
        local ZhobjId2 = GetObjIdByRoleBase(scene, x050006_g_MonstorList[6][j])
        local NewHp = math.ceil(CalculatePercenHp(scene, ZhobjId2))
        if NewHp < 0 or NewHp == OldHp then
            return
        end
        local TargetHp = 0
        local HpCount = #x050006_g_DropHp[1]
        for i = 1, HpCount do
            if NewHp > x050006_g_DropHp[1][i] then
                TargetHp = x050006_g_DropHp[1][i]
                break
            end
        end
        SetCopySceneParam(scene, x050006_g_CSParam1, NewHp)
        SetCopySceneParam(scene, x050006_g_CSParam2, TargetHp)
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            SynCsStageData(scene, nUserObjId)
        end
    end
end