--试练Boss3
--进入副本→刷五波波小怪→副本完成→传出副本

x050009_g_scriptId = 050009

--副本参数
x050009_g_CSParamIdxCurStage = 0              --大阶段
x050009_g_CSParamIdxCurSubStage = 1           --小阶段
x050009_g_CSParam1 = 5
x050009_g_CSParam2 = 6

x050009_g_CSParamAnimationID = 5033           --mov动画ID  暂时不用

x050009_g_CSParamIdxHasBox = 12 -- 该次副本是否有宝箱

x050009_g_MonstorList = {}
x050009_g_MonstorList[1] = { 498301, 498300, 498300, 498300, 498300, 498300, 498300, 498300, 498300, 498300, 498300, 498300 }  --小怪
x050009_g_MonstorList[2] = { 498303, 498302, 498302, 498302, 498302, 498302, 498304, 498304, 498304, 498304, 498304, 498304 }  --小怪
x050009_g_MonstorList[3] = { 498306, 498305, 498305, 498305, 498305, 498305, 498307, 498307, 498307, 498307, 498307, 498307 }  --小怪
x050009_g_MonstorList[4] = { 498309, 498308, 498308, 498308 }  --小怪
x050009_g_MonstorList[5] = { 498310, 498311 }  --小怪   麻烦把boss放在第一个
x050009_g_MonstorList[6] = { 498313, 498313, 498313, 498312, 498312, 498312, 498312, 498312, 498312, 498312, 498312, 498312 }

x050009_g_MonstorPosList = {}
x050009_g_MonstorPosList[1] = { { 99.77, 99.45, 1.57 }, { 94.75, 99.45, 1.57 }, { 89.18, 99.45, 1.57 }, { 84.29, 99.45, 1.57 }, { 84.29, 95.55, 1.57 }, { 89.18, 95.55, 1.57 }, { 94.75, 95.55, 1.57 }, { 99.77, 95.55, 1.57 }, { 99.77, 91.52, 1.57 }, { 94.75, 91.52, 1.57 }, { 89.18, 91.52, 1.57 }, { 84.29, 91.52, 1.57 } } --小怪坐标 和上边对应
x050009_g_MonstorPosList[2] = { { 97.03, 70.19, 1.57 }, { 91.84, 70.11, 1.57 }, { 86.42, 70.14, 1.57 }, { 86.42, 65.42, 1.57 }, { 91.84, 65.39, 1.57 }, { 97.03, 65.47, 1.57 }, { 96.56, 64.78, 1.57 }, { 91.37, 64.7, 1.57 }, { 85.95, 64.73, 1.57 }, { 96.69, 69.4, 1.57 }, { 91.5, 69.32, 1.57 }, { 86.08, 69.35, 1.57 } }
x050009_g_MonstorPosList[3] = { { 97.03, 54.53, 1.57 }, { 91.84, 54.45, 1.57 }, { 86.42, 54.48, 1.57 }, { 86.42, 49.76, 1.57 }, { 91.84, 49.73, 1.57 }, { 97.03, 49.81, 1.57 }, { 96.56, 49.12, 1.57 }, { 91.37, 49.04, 1.57 }, { 85.95, 49.07, 1.57 }, { 96.69, 53.74, 1.57 }, { 91.5, 53.66, 1.57 }, { 86.08, 53.69, 1.57 } }
x050009_g_MonstorPosList[4] = { { 94.86, 38.81, 1.57 }, { 89.67, 38.73, 1.57 }, { 94.86, 33.03, 1.57 }, { 89.67, 32.95, 1.57 } }
x050009_g_MonstorPosList[5] = { { 92.72, 18.37, -4.63 }, { 80.89, 18.07, 1.28 } }
x050009_g_MonstorPosList[6] = { { 91.38, 18.11, -3.33 }, { 80.56, 25.52, 1.57 }, { 75.47, 15.78, 0.72 }, { 82.76, 10.33, -4.56 }, { 75.21, 22.92, -0.62 }, { 76.58, 10.95, 1.17 }, { 81.62, 16.67, -4.55 }, { 84.9, 21.31, 1.17 }, { 90.06, 24.48, 0.41 }, { 87.64, 14.48, 1.17 }, { 71.65, 19.11, 1.17 }, { 70.51, 14.29, 0.48 } }

x050009_g_BoxNumEnumId = 138
x050009_g_BoxNumCount = 3
x050009_g_BoxCountDown = 11  -- 刷宝箱之前的倒数时间

x050009_g_ClearBoxTime = 42 -- 清除宝箱怪物时间
x050009_g_BigBoxId = 498313   -- 大包厢ID
x050009_g_SmallBoxId = 498312   -- 小包厢ID
x050009_g_TargetList = {}                      --目标
x050009_g_TargetList[1] = { { 498301, 498300 } }  --{{第1阶段目标1},{第1阶段目标2}}
x050009_g_TargetList[2] = { { 498303, 498302, 498304 } }  --{{第2阶段目标1},{第2阶段目标2}}
x050009_g_TargetList[3] = { { 498306, 498305, 498307 } }
x050009_g_TargetList[4] = { { 498309, 498308 } }
x050009_g_TargetList[5] = { { 498310, 498311 } }
x050009_g_TargetList[6] = { { 498313 }, { 498312 } }

x050009_g_DeleListId = {}
x050009_g_DeleListId[1] = { -1 }    -- 最后需要删除的怪物Id

x050009_g_BossNumEnumId = 987
x050009_g_BossNumCount = 3

x050009_g_MovCdTime = 10

x050009_g_LevelAddBuff = {}
x050009_g_LevelAddBuff[1] = { -1, 30711, 30712, 30712, 30712 }

x050009_g_BossAddBuff = {}
x050009_g_BossAddBuff[1] = { 707300, 707400 }

x050009_g_BossAddBuffTick = 30

x050009_g_DropHp = {}   -- 宝箱掉落百分比血量，注意单调，由高到底，填写大于0的数 不包括0
x050009_g_DropHp[1] = { 90, 80, 70, 60, 40, 20 }

x050009_g_DropRew = {} -- 宝箱掉落血量百分比掉落大小宝箱控制 1 小宝箱 2 大宝箱  x050009_g_DropHp对应
x050009_g_DropRew[1] = { 1, 1, 1, 1, 1, 2 }

x050009_g_CSParamIdxBoxHpAward = 13 -- 该次副本血量奖励索引

function x050009_OnCopySceneOpen(scene)
    AddCSMission(scene, 1940)
    AddCSMission(scene, 1941)
    AddCSMission(scene, 1942)
    AddCSMission(scene, 1943)
    AddCSMission(scene, 1944)
end

function x050009_ChangeBossBuff(scene, Count)
    local objId1 = GetObjIdByRoleBase(scene, x050009_g_MonstorList[5][1])
    local objId2 = GetObjIdByRoleBase(scene, x050009_g_MonstorList[5][2])
    if objId1 == -1 or objId2 == -1 then
        DeleteTmpSkill(scene, objId1, x050009_g_BossAddBuff[1][1])
        DeleteTmpSkill(scene, objId1, x050009_g_BossAddBuff[1][2])
        DeleteTmpSkill(scene, objId2, x050009_g_BossAddBuff[1][1])
        DeleteTmpSkill(scene, objId2, x050009_g_BossAddBuff[1][2])
        return
    end
    MonAddSkill(scene, objId1, x050009_g_BossAddBuff[1][Count % 2 + 1])
    MonAddSkill(scene, objId2, x050009_g_BossAddBuff[1][(Count + 1) % 2 + 1])
    DeleteTmpSkill(scene, objId1, x050009_g_BossAddBuff[1][(Count + 1) % 2 + 1])
    DeleteTmpSkill(scene, objId2, x050009_g_BossAddBuff[1][Count % 2 + 1])
end

function x050009_SyncBoxInfo(scene, objId)
    local CSevalue = GetCSEvaluaion(scene)
    local curStage = GetCopySceneParam(scene, x050009_g_CSParamIdxCurStage)
    local curSubStage = GetCopySceneParam(scene, x050009_g_CSParamIdxCurSubStage)
    if CSevalue == 0 and curStage == 5 and curSubStage > x050009_g_BoxCountDown and curSubStage <= x050009_g_ClearBoxTime then
        SyncSLBossBoxTime(scene, objId, x050009_g_ClearBoxTime - curSubStage, x050009_g_ClearBoxTime - x050009_g_BoxCountDown - 1)
    end
end

function x050009_OnBoxDie(scene, MonId, rolebaseId)
    local IsEff = false
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        local Flag = false
        if (GetMissionMD(scene, nUserObjId, 4, x050009_g_BoxNumEnumId) % 100 <= x050009_g_BoxNumCount) then
            if rolebaseId == x050009_g_BigBoxId then
                Flag = CreateSLBossBox(scene, nUserObjId, true, MonId, true)
            elseif rolebaseId == x050009_g_SmallBoxId then
                Flag = CreateSLBossBox(scene, nUserObjId, false, MonId, true)
            end
        end
        if Flag == true then
            IsEff = true
        end
    end
    if IsEff == true then
        MonsterDropEff(scene, MonId)
    end
end

function x050009_StageControl(scene, nstage)
    SetCopySceneParam(scene, 2, 0)
    SetCopySceneParam(scene, 3, 0)
    SetCopySceneParam(scene, 4, 0)
    SetCopySceneParam(scene, 5, 100)
    SetCopySceneParam(scene, 6, x050009_g_DropHp[1][1])
    SetCopySceneParam(scene, 7, nstage)
    local nUserCount = GetSceneUserCount(scene)
    for j = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, j)
        SynCsStageData(scene, nUserObjId)
    end
end

function x050009_OnDieCountDown1(scene, rolebaseId, stage)
    local count = #x050009_g_TargetList[stage + 1]
    for k = 1, count do
        local count2 = #x050009_g_TargetList[stage + 1][k]
        for j = 1, count2 do
            local TargetId = x050009_g_TargetList[stage + 1][k][j]
            if (TargetId == rolebaseId) then
                local OldValue = GetCopySceneParam(scene, 1 + k)
                SetCopySceneParam(scene, 1 + k, OldValue + 1)
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    SynCsStageData(scene, nUserObjId)
                end
            end
        end
    end
end

function x050009_OnObjEnter(scene, objId)
    SynCsStageData(scene, objId, true)
    x050009_SyncBoxInfo(scene, objId)
end

function x050009_Stage_Eff(scene, stage)
    if stage == 1 then
        ShowCopySceneGuideEffect(scene, 908101)
    elseif stage == 2 then
        ShowCopySceneGuideEffect(scene, 908201)
    elseif stage == 3 then
        ShowCopySceneGuideEffect(scene, 908301)
    elseif stage == 4 then
        ShowCopySceneGuideEffect(scene, 908401)
    end
end

--死亡回调
function x050009_OnObjDie(scene, objId, rolebaseId, killerId)
    local nCurStage = GetCopySceneParam(scene, x050009_g_CSParamIdxCurStage)
    local MonCount = GetHostileMonsterCount(scene)
    if nCurStage == 5 and rolebaseId ~= x050009_g_BigBoxId and rolebaseId ~= x050009_g_SmallBoxId then
        return    -- 不是宝箱怪物进入宝箱阶段的死亡回调直接return
    end
    local oldStage = GetCopySceneParam(scene, 7)
    x050009_OnDieCountDown1(scene, rolebaseId, oldStage)
    if (rolebaseId == x050009_g_BigBoxId or rolebaseId == x050009_g_SmallBoxId) then
        x050009_OnBoxDie(scene, objId, rolebaseId)
    end
    if MonCount == 0 and nCurStage == 4 then
        local IsEff = false
        AccoutByCopyScene(scene)
        DeleHostileMonster(scene)
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            if (GetMissionMD(scene, nUserObjId, 4, x050009_g_BossNumEnumId) % 1000 <= x050009_g_BossNumCount) then
                local Flag = CreateDropBoxByShiLian(scene, nUserObjId, objId)
                print(Flag)
                if Flag == true then
                    IsEff = true
                end
            end
        end
        if IsEff == true then
            MonsterDropEff(scene, objId)
        end
        if GetCSEvaluaion(scene) ~= 0 then
            x050009_Succeed(scene)
        end
        SetCopySceneParam(scene, x050009_g_CSParamIdxCurStage, nCurStage + 1)
        SetCopySceneParam(scene, x050009_g_CSParamIdxCurSubStage, 0)
        if GetCSEvaluaion(scene) == 0 then
            local nUserCount = GetSceneUserCount(scene)
            for i = 0, nUserCount - 1 do
                local nUserObjId = GetUserObjIdByIdx(scene, i)
                CSEvalueEnd(scene, nUserObjId)
            end
            SetCopySceneParam(scene, x050009_g_CSParamIdxHasBox, 1)
        end
        return
    end
    if MonCount == 0 and nCurStage ~= 4 then
        SetCopySceneParam(scene, x050009_g_CSParamIdxCurStage, nCurStage + 1)
        SetCopySceneParam(scene, x050009_g_CSParamIdxCurSubStage, 0)

    end
end

function x050009_ClearAllMonster(scene)
    local count = #x050009_g_DeleListId[1]
    for i = 1, count do
        DeleMonsterByRoleId(scene, x050009_g_DeleListId[1][i])
    end
end

--动画/对话回调
--副本Tick
function x050009_OnCopySceneTick(scene, tickCount)
    local curStage = GetCopySceneParam(scene, x050009_g_CSParamIdxCurStage)
    local curSubStage = GetCopySceneParam(scene, x050009_g_CSParamIdxCurSubStage)
    SetCopySceneParam(scene, x050009_g_CSParamIdxCurSubStage, curSubStage + 1)
    if (tickCount % x050009_g_BossAddBuffTick == 0) then
        x050009_ChangeBossBuff(scene, tickCount / x050009_g_BossAddBuffTick)
    end
    -- x050009_BoxHpTick(scene)
    if curStage < 5 then
        x050009_Stage_0(scene, curStage, curSubStage)
    elseif curStage == 5 then
        -- x050009_HpCountDown1(scene)
        local LastCSEvalue = GetCopySceneParam(scene, x050009_g_CSParamIdxHasBox)
        if LastCSEvalue == 0 then
            if GetCSEvaluaion(scene) ~= 0 then
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    CSEvalueEnd(scene, nUserObjId)
                end
                x050009_Stage_1(scene, curStage, curSubStage)
            elseif GetCSEvaluaion(scene) == 0 then
                local nUserCount = GetSceneUserCount(scene)
                for i = 0, nUserCount - 1 do
                    local nUserObjId = GetUserObjIdByIdx(scene, i)
                    CSEvalueEnd(scene, nUserObjId)
                end
                SetCopySceneParam(scene, x050009_g_CSParamIdxHasBox, 1)
                x050009_Stage_Box(scene, curStage, curSubStage)
            end
        elseif LastCSEvalue ~= 0 then
            x050009_Stage_Box(scene, curStage, curSubStage)
        end
    elseif curStage == 6 then
        SetCopySceneSuccess(scene)
    end
end


--刷小怪阶段
function x050009_Stage_0(scene, stage, substage)
    if substage == 1 then
        x050009_StageControl(scene, stage)
        OnCSMissionStage(scene, stage)
        if stage ~= 0 then
            CSEvalueBeginNextStage(scene)
        end
        if stage == 4 then
            StoryAnimation(scene, 6048)
            SetCSEvaluateIsBossStage(scene, true)
        end
        x050009_Stage_Eff(scene, stage)
        local count = #x050009_g_MonstorList[stage + 1]
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        if nUserCount < 1 then
            nUserCount = 1
        end
        for i = 1, count do
            if stage ~= 4 then
                MonId = CreateMonster(scene, x050009_g_MonstorList[stage + 1][i], x050009_g_MonstorPosList[stage + 1][i][3], x050009_g_MonstorPosList[stage + 1][i][1], x050009_g_MonstorPosList[stage + 1][i][2])
                SendImpactToUnit(scene, MonId, x050009_g_LevelAddBuff[1][nUserCount])
                SetHpFull(scene, MonId)
                UpdateObjHpMax(scene, MonId)
            end
        end
    elseif (substage == 2) and stage == 4 then
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            AutoCombat(scene, nUserObjId, true)
        end
        if nUserCount < 1 then
            nUserCount = 1
        end
        local count = #x050009_g_MonstorList[stage + 1]
        for i = 1, count do
            MonId = CreateMonster(scene, x050009_g_MonstorList[stage + 1][i], x050009_g_MonstorPosList[stage + 1][i][3], x050009_g_MonstorPosList[stage + 1][i][1], x050009_g_MonstorPosList[stage + 1][i][2])
            SendImpactToUnit(scene, MonId, x050009_g_LevelAddBuff[1][nUserCount])
            SetHpFull(scene, MonId)
            UpdateObjHpMax(scene, MonId)
            x050009_ChangeBossBuff(scene, 1)
        end
    elseif (substage == 4) and stage == 4 then
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            SetCameraPos(scene, nUserObjId)
        end
    end
end

function x050009_CheckMissionMD(scene, objId, type)
    local nLastData = GetMissionMD(scene, objId, 4, type)
    local nNewData = CheckRefreshTime(scene, nLastData, objId, 0)
    if math.floor(nLastData / 100) ~= nNewData then
        SetMissionMD(scene, objId, 4, type, nNewData * 100)
    end
end

function x050009_Succeed(scene)
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        CSEvalueEnd(scene, nUserObjId)
    end
end

--最后阶段
function x050009_Stage_1(scene, stage, substage)
    if substage == 1 then
        SetCopySceneParam(scene, x050009_g_CSParamIdxCurStage, stage + 1)
        SetCopySceneParam(scene, x050009_g_CSParamIdxCurSubStage, 0)
    end
end

function x050009_Stage_Box(scene, stage, substage)
    local nUserCount = GetSceneUserCount(scene)
    if substage == 0 then
        x050009_StageControl(scene, stage)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            SetMissionMD(scene, nUserObjId, 4, 1075, 1)
            CSEvalueEnd(scene, nUserObjId, false)
            x050009_CheckMissionMD(scene, nUserObjId, x050009_g_BoxNumEnumId)
            local oldTime = GetMissionMD(scene, nUserObjId, 4, x050009_g_BoxNumEnumId)
            SetMissionMD(scene, nUserObjId, 4, x050009_g_BoxNumEnumId, oldTime + 1)
        end
    elseif substage == x050009_g_BoxCountDown then
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            x050009_SyncBoxInfo(scene, nUserObjId)
        end
        local MonId
        local nUserCount = GetSceneUserCount(scene)
        if nUserCount < 1 then
            nUserCount = 1
        end
        local count = #x050009_g_MonstorList[stage + 1]
        for i = 1, count do
            MonId = CreateMonster(scene, x050009_g_MonstorList[stage + 1][i], x050009_g_MonstorPosList[stage + 1][i][3], x050009_g_MonstorPosList[stage + 1][i][1], x050009_g_MonstorPosList[stage + 1][i][2])
            SendImpactToUnit(scene, MonId, x050009_g_LevelAddBuff[1][nUserCount])
            SetHpFull(scene, MonId)
            UpdateObjHpMax(scene, MonId)
        end
    elseif substage == x050009_g_ClearBoxTime then
        DeleHostileMonster(scene)
        SetCopySceneParam(scene, x050009_g_CSParamIdxCurStage, stage + 1)
        SetCopySceneParam(scene, x050009_g_CSParamIdxCurSubStage, 0)
    end
end

----------------怪物掉血掉落宝箱---------------------------------
function x050009_BoxHpTick(scene)
    -- 宝箱怪物掉血掉落宝箱
    local count = #x050009_g_MonstorList[6]
    for j = 1, count do
        local ZhobjId2 = GetObjIdByRoleBase(scene, x050009_g_MonstorList[6][j])
        local HpCount = #x050009_g_DropHp[1]
        for i = 1, HpCount do
            if math.ceil(CalculatePercenHp(scene, ZhobjId2)) <= x050009_g_DropHp[1][i] and CalculatePercenHp(scene, ZhobjId2) >= 0 then
                local Flag = GetCopySceneParam(scene, x050009_g_CSParamIdxBoxHpAward - 1 + i)
                if Flag == 0 then
                    SetCopySceneParam(scene, x050009_g_CSParamIdxBoxHpAward - 1 + i, 1)
                    local boxIdFlag = x050009_g_DropRew[1][i]
                    if boxIdFlag == 1 then
                        x050009_OnBoxDrop(scene, ZhobjId2, x050009_g_MonstorList[6][j], false)
                    elseif boxIdFlag == 2 then
                        x050009_OnBoxDrop(scene, ZhobjId2, x050009_g_MonstorList[6][j], true)
                    end
                end
            end
        end
    end
end

function x050009_OnBoxDrop(scene, MonId, rolebaseId, IsKill)
    local nUserCount = GetSceneUserCount(scene)
    for i = 0, nUserCount - 1 do
        local nUserObjId = GetUserObjIdByIdx(scene, i)
        if (GetMissionMD(scene, nUserObjId, 4, x050009_g_BoxNumEnumId) % 100 <= x050009_g_BoxNumCount) then
            CreateSLBossBox(scene, nUserObjId, IsKill, MonId, false)
        end
    end
end

function x050009_HpCountDown1(scene)
    local OldHp = math.ceil(GetCopySceneParam(scene, x050009_g_CSParam1))
    local count = #x050009_g_MonstorList[6]
    for j = 1, count do
        local ZhobjId2 = GetObjIdByRoleBase(scene, x050009_g_MonstorList[6][j])
        local NewHp = math.ceil(CalculatePercenHp(scene, ZhobjId2))
        if NewHp < 0 or NewHp == OldHp then
            return
        end
        local TargetHp = 0
        local HpCount = #x050009_g_DropHp[1]
        for i = 1, HpCount do
            if NewHp > x050009_g_DropHp[1][i] then
                TargetHp = x050009_g_DropHp[1][i]
                break
            end
        end
        SetCopySceneParam(scene, x050009_g_CSParam1, NewHp)
        SetCopySceneParam(scene, x050009_g_CSParam2, TargetHp)
        local nUserCount = GetSceneUserCount(scene)
        for i = 0, nUserCount - 1 do
            local nUserObjId = GetUserObjIdByIdx(scene, i)
            SynCsStageData(scene, nUserObjId)
        end
    end
end